Friday, 26 November 2010
Wednesday, 17 November 2010
Thursday, 11 November 2010
Focus Group
I conducted a focus group with 6 people from my class.
The average age was 17.
To begin with I asked the group if they play video games, there was a mixed result. Some saying yes and no, I asked why they play them. They answered by saying that games are fun, for recreational purposes, to waste time.The people who do not play games say that they do not because it simply does not interest them. Of the people who said they do play games, a majority were male.
When asked which consoles they play on, out of the group, nearly every console was mentioned. These included the PS3, XBOX360, PC, Sega, Nintendo DS, Wii.
I asked the group what genres of games they play. They again, answered with a broad range of genres such as Shooters, Sports, Action, Sim. They say they like these kinds of games because that's what appeals to them.
I asked the group whether they play the games online or not. There was a mixed answer, some said yes some said no. The ones who said yes said that the online content improves the gameplay experience because it is very different when playing with other gamers. One person said that people who a naturally competitive would find online gaming a much better experience than offline gaming. The people who do not normally play games, say they have better things to do with their time.
I asked the group if they would still play the games, if they could no longer play online. They answered yes, this shows that these gamers do not take online access in to consideration when choosing which game to buy.
I asked about the general demographics of the people they play with. The group said that the people they play online with come from every corner of the globe.
The average age was 17.
To begin with I asked the group if they play video games, there was a mixed result. Some saying yes and no, I asked why they play them. They answered by saying that games are fun, for recreational purposes, to waste time.The people who do not play games say that they do not because it simply does not interest them. Of the people who said they do play games, a majority were male.
When asked which consoles they play on, out of the group, nearly every console was mentioned. These included the PS3, XBOX360, PC, Sega, Nintendo DS, Wii.
I asked the group what genres of games they play. They again, answered with a broad range of genres such as Shooters, Sports, Action, Sim. They say they like these kinds of games because that's what appeals to them.
I asked the group whether they play the games online or not. There was a mixed answer, some said yes some said no. The ones who said yes said that the online content improves the gameplay experience because it is very different when playing with other gamers. One person said that people who a naturally competitive would find online gaming a much better experience than offline gaming. The people who do not normally play games, say they have better things to do with their time.
I asked the group if they would still play the games, if they could no longer play online. They answered yes, this shows that these gamers do not take online access in to consideration when choosing which game to buy.
I asked about the general demographics of the people they play with. The group said that the people they play online with come from every corner of the globe.
Friday, 5 November 2010
Interview
Q. What is your name?
A. Taddy
Q. What is your gender?
A. Male
Q. How old are you?
A. 17
Q. Do you play video games, and why?
A. Male
Q. How old are you?
A. 17
Q. Do you play video games, and why?
A. I play video games, because it gives me a sense of achievement and I enjoy the cut-scenes and analyse it as if it was a movie.
Q. What consoles do you play on, and why these particular ones?
A. XBOX 360. Because it is the only console that has Halo and Gears of War on it. And it has true skill which allows people of similar skill to play against each other. And it’s the only console that has that
Q. What kind of games do you play and why?
Q. What kind of games do you play and why?
A. RPG, Shooter, Action, Strategy, Adventure, Sci-Fi and Music games. I like them because I just do, there’s no specific reason. They’re just the games I find the most interesting.
Q. Do you play games online and why?
A. Yes, because I can play against people from across the world, and it’s a different gaming experience.
Q. Do you tend to play with the same people?
A. No.
Q. In your opinion, does the online aspect improve or worsen the gameplay experience and why?
A. It improves it because the game is still the same it just adds playtime for you to play it.
Q. Would you still play these games if the online aspect didn’t exist?
A. Yes. Because I buy the games for the campaign and if I like it, I play online.
Q. So whether or not the game has online content doesn’t factor in when you decide what games to buy?
A. No.
Q. What would you say about the online community?
A. The Americans are racist and aggressive as a whole, however just about everyone else is cool.
Wednesday, 13 October 2010
Wednesday, 6 October 2010
Reliable Websites
To determine whether a website is reliable we must consider Who, What, Why and When.
Who the website is written by.
What the website and it's content is about.
Why the website exists and what is it's agenda.
When the website was created, old websites data may not be relevent to present day.
Who the website is written by.
What the website and it's content is about.
Why the website exists and what is it's agenda.
When the website was created, old websites data may not be relevent to present day.
Wednesday, 22 September 2010
Other forms of research
Experiment: A test to see if something is true. Experiments can be good to find a specific answer, however results can be inconclusive for example if not enough experiments are done to achieve a proper result.
Participant Observation: The researcher participates in the activity in order to better understand it. This can give the researcher a first hand view of what they're trying to find out. However it only gives results based on the researcher. If the target audience is not the researcher, the information obtained will not be very valuable.
Historical Research: Looking at the history and development of something, or studying old examples of something and comparing with contemporary examples. Information obtained via this method may not be valuable if circumstances have changed since. For example, information about technology 60 years ago wouldn't be relevent today because of how much it has changed since then.
Rhetorical Analysis: Analysis of the techniques used to persuade the audience (can tell us something about the audience and the purpose of the text). This analysis can give us information about the audience by analysing the way they are being targeted by the media. However, this only tells us what the media thinks about the audience, rather than finding out about the audience themselves.
Comparative Analysis: Research that compares/contrasts behaviours/media products. This research can be valuable to the researcher, if comparing their product to a more succesful product, and comparing what their product does better.
Competitor Analysis: Close analysis and ratings of a range of competitor's products. This research can be valuable if analysing a competitor's products that are better than your own. If you analyse a competitor's product who'se are worse, then you won't learn anything.
During our comparative analysis excersise, we learn't that it was subjective because in putting our own rating for each category from 1 to 5, we are putting our own opinions forward.
Processes of Dubstep Research:
1) Determine questions to gather information about the history of Dubstep.
2) Create a list of different aspects of the topic to research.
3) First understand the history of the topic to gather a good understanding.
4) Gather information about the stastics of web traffic websites particular to the topic get.
Participant Observation: The researcher participates in the activity in order to better understand it. This can give the researcher a first hand view of what they're trying to find out. However it only gives results based on the researcher. If the target audience is not the researcher, the information obtained will not be very valuable.
Historical Research: Looking at the history and development of something, or studying old examples of something and comparing with contemporary examples. Information obtained via this method may not be valuable if circumstances have changed since. For example, information about technology 60 years ago wouldn't be relevent today because of how much it has changed since then.
Rhetorical Analysis: Analysis of the techniques used to persuade the audience (can tell us something about the audience and the purpose of the text). This analysis can give us information about the audience by analysing the way they are being targeted by the media. However, this only tells us what the media thinks about the audience, rather than finding out about the audience themselves.
Comparative Analysis: Research that compares/contrasts behaviours/media products. This research can be valuable to the researcher, if comparing their product to a more succesful product, and comparing what their product does better.
Competitor Analysis: Close analysis and ratings of a range of competitor's products. This research can be valuable if analysing a competitor's products that are better than your own. If you analyse a competitor's product who'se are worse, then you won't learn anything.
During our comparative analysis excersise, we learn't that it was subjective because in putting our own rating for each category from 1 to 5, we are putting our own opinions forward.
Processes of Dubstep Research:
1) Determine questions to gather information about the history of Dubstep.
2) Create a list of different aspects of the topic to research.
3) First understand the history of the topic to gather a good understanding.
4) Gather information about the stastics of web traffic websites particular to the topic get.
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